![]() One of the more notable features announced was the extensive backwards compatibility features coming at launch with the Xbox Series X. When the console was initially announced, one of the big selling points was that it can play games at 120 FPS and up to 8K. This will go hand in hand with the already confirmed DirectX Raytracing, which has also been confirmed for the PS5.Ī new Quick Resume feature will let you close multiple games at any point and instantaneously pick up where you left off "without waiting through long loading screens." This technique results in more stable frame rates and higher resolution, with no impact on the final image quality. Rather than spending GPU cycles uniformly to every single pixel on the screen, they can prioritize individual effects on specific game characters or important environmental objects. #PAYPAL EVERWILD STABLES FULL#Our patented form of VRS empowers developers to more efficiently utilize the full power of the Xbox Series X. In the official post about these new features, the Head of Xbox, Phil Spencer, noted “Xbox Series X delivers a true generational leap in processing and graphics power with cutting edge techniques resulting in higher framerates, larger, more sophisticated game worlds, and an immersive experience unlike anything seen in console gaming.”Īlong with the stellar GPU coming in Xbox Series X, Spencer also talked about the “New Generation Custom Processor” that leverages AMD's latest Zen 2 and RDNA 2 architectures.Ī new feature called “Variable Rate Shading (VRS)” has also been confirmed for the console: This is leaps and bounds the best GPU we've seen in a console. The new console will feature 12 Teraflops of GPU performance, which claims to be eight times of what is currently in the Xbox One and double the Xbox One X. Februwas a big day for Xbox fans around the world as Microsoft confirmed numerous Xbox Series X specs. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |